Good Morning from my Robotics Lab! This is Shadow_8472, and today, I am excited to announce the near completion of my project. Let’s get started.
Who would have known, not more than 24 hours after writing my last post, 12 after it went live, I would finally have the last major chunk of code working for my demo? I even made my goal of finishing before MineCraft 1.13 launched!
This week was kind to me even after my breakthrough, as I not only finished that up, but I got the other two alcove/arena combos working. Jam was helpful with getting the /tellraw commands working when he told me to just change out the old selecters.
I also worked over the end of level win condition, patching a bug where you could import a boat and cheat your way to the end. It turns out the boat would sometimes get stuck on elevators and break apart, forcing the player out of the level and resetting their progress. I made the level require the use of the original boat by setting (and checking for) an invulnerable flag on the boat. Unfortunately, I have no way of testing the invulnerable flag on glitching boats.
As it is now, I think the experience is at about 99.9% of the original. The original boats spun in air as they were summoned, and I still need to nail the /teleport commands.
I showed my work off to a few people this week. Duke, the guy who built the levels and my first guest after the workable demo, came by and helped me with a potentially embarrassing bug for when Tango (the owner of the Patreon server I play on) eventually does a blind reaction. New players need a valid score before they can enter the level for the first time. I fixed that for him and when DropDaBass, the server’s head moderator, came by.
There are still a few minor bugs. Sometimes timings don’t work out the best and you take a little damage on the way to the arena. Once in a large while, the level unloads around you without returning you to the lobby. There’s trouble with FPS (Frames Per Second) when connected over the Internet and a level unloads. There will always be something to polish.
One of my major goals for this build is the flexibility to add more games. I brought another patron over called Pendl3, who is looking to help me with my random throw away idea of a golf course. Getting the code ready for running dual games will be interesting, but I will complete the challenge.
Final Question: Simple, what games should I add? I think it would be good for me to add a few a year and they can either players or moderators swap them out with a control panel.