Good Morning from my Robotics Lab! This is Shadow_8472 and this month, I participated in the 2026 Redot Winter Game Jam. I have a story out of it, but it didn’t go the best. Let’s get started!
Disclaimer
I do not wish to defame anyone – only warn about the importance of communication. I am therefore substituting the names of my teammates for Stardew Valley characters based loosely on roll in the project while ignoring other characteristics, such as age or gender.
People have bad days, and I am only one witness of a narrow window of time. So please: unless you are a moderator, leave idle curiosity here. Fellow participants, do not allow anything you read here to affect how you rate the entries.
Out the Door Studios
One of my longer-term goals has been to code a big idea I’ve had as a video game, but I need to build skills to that end first. I entered the Redot Winter Game Jam last year to do just that. Redot is a fork of Godot – itself a free and open source game engine. Godot made a comment I found unwelcoming on their socials, and Redot prioritizes making games over witch hunting wrongthinkers. Under that context, I built what became Out the Door Studios. Going into the Redot Winter 2026 jam, I have two jams worth of experience plus a little from personal projects.
A Group Founded in Poor Communication
The official theme for this jam is officially “Slippery when…”. For me, it is miscommunication – not all of it mine, not all of it bad. The first miscommunication involved meeting Sebastian, a programmer with a little 3D experience. He mistook our 2025 entry for 2026, but I invited him to Out the Door nonetheless. Nobody I’ve previously jammed with was both available and interested. Within a few minutes of my pre-jam pitch, he had delivered a visual matching my inspiration perfectly.
And then I spotted an ad by Lewis. He wanted a programmer and a 3D artist to round out his jam team for a more ambitious 3D project. I applied, offering Sebastian’s and my talents. It went back and forth between Sebastian, myself, and Lewis for quite a while, with me making Lewis out to be “middle-to-top of the little leagues.” Somewhere in there, I listed my years of experience with Linux intending that as an ability to solve problems.
Unbeknownst to me at the time, Lewis was more “bottom of the big leagues” and took my experience maintaining a homelab to mean I was programming the entire time. When I arrived in Lewis’ Discord, it had about 10x the members I expected. It is set up more like an office than an informal development environment. Impostor syndrome set in, but I pushed it aside. Their rules weren’t copy-pasted –usually a good sign– but the casual coarse language made me uncomfortable from the start.
Already on the team were people to whom I will refer as Leah, a concept artist I didn’t interact with much, and Maru, another programmer. Yellow flag out the gate: time zones – the five of us were spread roughly equally around the globe. Most pointedly: our programmers shared little in the way of sleep schedule, severely hampering collaboration.
The Jam Begins
Now, I never signed any NDA’s (Non-Disclosure Agreements), but as of publication, the jam is ongoing; I will avoid mentioning specifics unless they’re vague or important. We got a relatively good jam theme, “Slippery when…”, lending itself as easily to ice/slipping as stealth/evasion/pursuit. Four of us hopped in voice (Maru was asleep).
In that first meeting, I immediately got cussed at to turn my mic down (apparently, my mic settings were out of whack from fiddling last month). I proposed using Codeberg – having to explain the difference between GitHub (code-hosting website) and Git (version control software at GitHub’s heart), but Lewis about insisted on using GitHub, “let’s just stick with what’s familiar.” ‘But, GitHub is not familiar to me,’ I thought. His house, his rules.
Alone, that wouldn’t mean much, but every design decision followed suit. At one point, we were split 3:2 over what to call a gameplay element. Despite Lewis landing in the minority, it shifted from “we’ll just agree to know what we mean when either term comes up” to an unspoken, ‘just use Lewis’ term in-code.’ Yellow flag.
My main contribution to the game was locating a system important to the main gameplay gimmick. I found something on the in-engine asset store and had it half-way working, but after a day it proved buggy and inherently didn’t support browsers. I spent another day studying how similar effects were accomplished in familiar titles. One lonely video demonstrated everything we needed running in Godot (which Redot is compatible with), but without code or contact info.
The Tutorial
Then someone –Sebastian, I believe– located the tutorial. How to do <our gimmick> in Godot 4. Code was published, but lacked a visible license. I spent a day tracking one down. Let’s call the tutorial author Mr. G4 for Godot 4. His project built off someone’s Godot 3 code. Mr. G3 was following up on a fourth party’s Godot 2 demo. Between them, I only found an eMail for Mr. G3. Mr. G2’s digital footprints ended in 2021, one post after retweeting an incitement to violence against police in 2020, which I reported. Mr. G3 got back to me with an MIT License, and I was able to share my Container Analogy post.
Mr. G4 was tricky. I asked Lewis, citing enough context between the video and comments section to treat it as MIT, and he said his personal philosophy is that if there’s no license, just do whatever; it’s just a game jam. Yellow flag: one might get away with CC0 (public domain, even without public domain), but that’s not how copyright usually works.
I showed the tutorial to Muggyfox1, a colleague from my second jam, who figured it was fine. The code had been online for years, I made an effort to reach out, and the author clearly intended to be copy-pasted.
In either Mr. G4’s implementation or the asset library’s, the mechanic relies on a shader (GPU code usually used for graphics). Maru was wary of using shaders, but I figured it was within reach, given ready code and my success reading data back out of the graphics card.
Meeting
Sunday came around, and the jam team was invited to a meeting. Sebastian had a previous engagement, and I woke up early. Did I say the jam team? No, it was server-wide! I caught the tail end of a foul mouthed, pre-meeting goof off session. They deliberated content creator sponsorship programs to apply for as a server while alluding to male reproductive organs at the pair they eventually got.
I abstained from deliberation and voting, as I was planning to peace out after the jam at least until another jam – besides, none of the potential sponsors interested me anyway. When pressed for comment on something, I noted for the record that I considered myself as “on probation” for the time being.
Flashpoint and Aftermath
A week into the two-week jam, Lewis was feeling the time crunch. He was using all-caps in chat, demanding that someone start the 3D environment. We programmers were presumably all waiting on each other for things. Lacking a good 3D environment, I had been asking for help all day to add a slightly less important feature to the shader. Eventually, I entered a voice call with Lewis.
Lewis tried the demo I had on GitHub, but it was from a weird development point where something wasn’t working right. I offered to share directly from my screen, but Lewis wasn’t as impressed as I would have hoped. He was quite miffed to hear I was working on a shader and simultaneously told me to “SCRAP IT!!” and, “See it through!” If you’ve ever read about the development of Sonic X-treme, that’s what it felt like.
“Tell me ONE good reason I should not kick you out right now!” he said.
I had already committed to forgiving him after He apologized, otherwise it might have turned into a shouting match. I prayed to Jesus for the situation as I actively ignored any rash words of passion that lent themselves to being hurled back. “I’m the only one who knows how the <REDACTED> system works,” I said as calmly as I could.
I tried not to flake afterwords, but the damage had already been done when Lewis yelled at me. It came into focus the next day after two unproductive hours without positive directions and a reality check with my sister and mother. I was easily spending 10+ hours a day focused on this project, trying to keep things moving when Lewis was offline and people (mostly Sebastian) were at a loss as to what was currently needed. When I DM’ed Maru, she shared her doubts from the start and said, “learning while trying to deliver a complete game in 1 week [sic] is nuts.” (The jam is two weeks.) I had tried to be clear to Lewis, “I am here to learn and have fun with the goal of getting something out the door that is a bit more complex than my previous work.” Neither of those bolded conditions were true anymore.
Sebastian had been more optimistic the night before. I had taught him the system I’d assembled and documented it with plenty of screenshots. He commented on a couple missing features on the shader, and let no one truthfully say I didn’t give it my all to add them until I was burned out.
But when I did burn out, I tried to leave with as much class as possible while still saying things I felt needed to be said. I put my code in order, leaving a new comment or two, then organized the shader with frames around nodes meant to function together. When I told Sebastian about my plans to leave and Maru’s pessimism, he replied, “I might be the only [guy] who can stitch everything together.” Maru expressed disappointment upon hearing we wouldn’t get to work together on something more serious. In the end, I wrote a 500 word letter of resignation telling this story and dropped it in his server, CC’ing everyone in the jam’s section, including what looked like a server admin.
As a last order of business, I licensed my contributions under GPL to Lewis and his team, then ensured its admittance into the main branch (I don’t know that Lewis knows how to use ‘git checkout’ to cleanly remove my contributions). Since I’m not trying to sabotage the jam, I wrote in an exemption until the submission deadline. After that GPL applies, meaning if Lewis wants to continue development, he will have to either publish his entire project’s source as GPL or contact me through a 3rd party for negotiations, but only in the presence of a chaperon approved by me and who has authority to end the conversation at any time for any reason.
Takeaway
I am proud of the work I did complete, and I really hope the team can publish a fun game on time. But at no point did I ever sign any NDA (Non-Disclosure Agreements) nor did I sign away any rights to code I wrote/modified. I hope Lewis grows as an individual from losing me like this. When you work with volunteers, you’re working with volunteers.
I had fun with the mechanic I did get working, and I think I want to do something with it in the future.
Final Question
Have you ever had to walk out on a bad team situation?

