Good Morning from my Robotics Lab! This is Shadow_8472, and today, I bring part 5 of the construction of my Raspberry Pi prototyping platform with a camera. Let’s get started.
I am behind where I wanted to be. It’s the classic game of Hurry Up and Wait, only I waited too long. Things have to be done in order, and all the stuff where 2.5 hands were required feels like it was at the beginning.
It turns out whatever my intended way to measure the Pi Camera was overly complicated, as I was starting to figure. While I was looking to draw some kind of grid and view it at an angle and get help with the whole bunch of mathematical nonsense that produced, all I needed was the distance out and to either side as if following an upper case T. I didn’t even need to calculate the angle proper, because I could just add a cone with the proper dimensions.
The unforeseen challenge in stock for me this week was and in a way still is getting the model to comply. Long story short, Blender wants me to make quality meshes, otherwise it will crash. At least the stress test looks good for the auto recovery feature.
I made several prototype eyes for my camera to peek through. The first one based on the custom model of the Pi Cam had some gunk in there, but when my father was done introducing the razor to it, the piece fit perfectly and when I held it up to the camera, it could see through it perfectly. However, unlike the Blender model, the printed version had a hole where there was supposed to be a thin spot.
I printed up another version, this time on a higher quality and the circuit board bumped back a bit, so far, an extra bit on the camera didn’t need an extra hole I made for it. And that’s where I am now, modifying the hole model, with limited success. At the moment, I’m thinking I can drop some detail I no longer need, rather than keep at coaxing Blender into doing my will for it.
Final Question: Have you ever known exactly what needed to happen and not known what the controls were to make it happen?