A Final Delay

Good Morning from my Robotics Lab! This is Shadow_8472, and today, I am delaying the publication of my modded MineCraft skeleton farm. Let’s get started.

For the past month or so, I’ve noticed I’m on an on-week, off-week cycle. This was an off-week. I didn’t get the project finished, despite how little there seemed to be left. When I publish, I want to make sure my code is solid and well-documented. I may have a workable prototype, but with the constant lack of concentration, I ended up with almost zero progress.

For when I do make progress, I have a few challenges in the way of making a solid program. Parallel editing between an in-game editor and an out-of-game editor often leaves me behind in either one or the other spots; I either find myself fixing the same bug over and over again in the same program each time I make a new transfer (usually the case when I have a bunch of tiny, bug fix type edits), or I have to make a new transfer to propagate extensive changes. I plan on publishing when I can transfer straight from Notepad++ to ComputerCraft.

Up until now, I’ve been working purely in survival server across the room. Maybe I should consider working in a creative, single-player. That’s it. I’ll edit my code directly from Notepad++ and run it in-game. I’ll be able to drop the version number nonsense, and my busywork will drop off dramatically. Why didn’t I think about this a month ago?! I suppose I did, but the server computer is across the room, and the station is frequently occupied. I know ComputerCraft has some PastBin feature, but I don’t want to mess with that yet/ever.

Final Question: I know this has been a short blog with a lack of time spent on it, but I feel like this week, I made more progress than any other week working on this project so far. Have you ever had a comparable moment of inspiration?

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